一种三维图形视景快速构造和显示方法

A Method of Quickly Constructing and Rendering 3D Graphic Scene

  • 摘要: 研究三维图形视景快速构造和显示方法。方法通过对三维视景数据的分析,利用面向对象的设计思想,创建三形视景的层次数据结构,实现三维图形视景的快速构造及其显示。结果由于该表示方法具有面向对象技术的可扩展性和可重用性,同时允许综合运用多精度表示,实例表示等图形加速技术,不仅提高了构造三维图形视景的灵活性,也大大提高了三维图的形视景的显示速度。结论采用面向对象技术以层次化方法组织视景数据,加快了三维图形视景

     

    Abstract: Aim To study a method of constructing and rendering 3D graphic scene quickly. Methods Through analysing 3D scene data and applying O O(object oriented) technique, the hierarchical data structure of 3D graphic scene was built and a method of consturcting and rendering 3D graphic scene quickly was realized. Results This method has the qualities of extensibility and reusability by means of O O method and the variable resolution technique and instance technique can also be used for accelerating graphic rendering, so 3D graphic scene can be constructed and rendered quickly. Conclusion By applying O O method to manage hierarchical scene data, both constructing and rendering 3D graphic scene are accelerated.

     

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