Abstract:
In order to improve the ability of adaptation of anti-tank missiles in various gaming circumstances , a new concept employing the theory of differential games to the design of missile controls is presented . A missile - target differential game model is established and numerically solved . Various factors such as the introduction of maneuvering of the target and changes in aerodynamic forces on the missiles etc , aifecting the flight - control loop design, is discussed . As conventional feedback control can only adapt to a single condition of flight being thus unable to meet the multiplicity of missile control response characteristics in recurring in the course of flight , this proposal provides a way out, capable of suggesting useful data in intelligent control of missiles .